No-51
Wings of Prey unofficial blog
mercredi 20 janvier 2010
Pack fond écran et avatars
Gaijin nous offre des fonds d'ecrans et de multiples avatars et signatures pour notre plus grand plaisir !
A télécharger ici: http://www.gaijin.ru/files/wop_pictures.zip
Marquages historiques allemands
Plusieurs utilisateurs français ne peuvent pas activer les peintures de guerre allemandes historiques.
Une astuce consiste à consulter votre compte yuplay via un proxy américain ;)
en voici une liste
http://www.free-proxy.fr/
sur l'image ci-dessus, vous pouvez consulter le résultat :D
mardi 19 janvier 2010
Drivers NVidia 196.21 pour WoP (SLI)
NVidia vient de publier les drivers WHQL 196.21 pour WoP (Gestion SLI notamment)
http://www.nvidia.fr/Download/index.aspx?lang=fr
http://www.nvidia.fr/Download/index.aspx?lang=fr
Wings of Prey - update from 1.0.2.5 to 1.0.2.6
Wings of Prey - update from 1.0.2.5 to 1.0.2.6
- forcefeedback support
- X-45 support new axis
- corrected error messages when matching is not available
- two matching servers support (main and backup)
- historical decals for Luftwaffe planes option
- save now separated in save and text options
- respawn logic changed. Now players got time penalty when die too often
- scoring changed - penalty for teamkill
- repair/rearm after landing on home marked on map airfield in MP
- now you can rotate camera in pause mode
- Join-in-progress errors fixed
- gunners are mortal now
- gear wheels animation and effects
- camera vibration on flatter
- Canopy Scratches
- quality of screenshots option in launcher
- optional disabling for videoMemoryWarning (it is not recommended to set it especially in MP)
- new hit effects for cannons
- ricochets
- texture corrected for SpitFire
- planes of different side cannot be on Simulator now
- forcefeedback support
- X-45 support new axis
- corrected error messages when matching is not available
- two matching servers support (main and backup)
- historical decals for Luftwaffe planes option
- save now separated in save and text options
- respawn logic changed. Now players got time penalty when die too often
- scoring changed - penalty for teamkill
- repair/rearm after landing on home marked on map airfield in MP
- now you can rotate camera in pause mode
- Join-in-progress errors fixed
- gunners are mortal now
- gear wheels animation and effects
- camera vibration on flatter
- Canopy Scratches
- quality of screenshots option in launcher
- optional disabling for videoMemoryWarning (it is not recommended to set it especially in MP)
- new hit effects for cannons
- ricochets
- texture corrected for SpitFire
- planes of different side cannot be on Simulator now
lundi 4 janvier 2010
Le futur de WoP
Le post officiel tenu par les développeurs sur les futures implémentations dans WoP
mercredi 30 décembre 2009
mardi 29 décembre 2009
WoP vous souhaite de bonne fêtes !
L'équipe de dev de WoP vous souhaite de bonnes fêtes sur les forums officiels
http://forum.yuplay.com/index.php?showtopic=525&st=0&gopid=3095&#entry3095
lundi 28 décembre 2009
Patch 1.0.2.3
Wings of Prey - update from 1.0.2.1 and 1.0.2.2 to 1.0.2.3
- respawn fixed
- pause (sreenshot mode) in singleplayer added
- added hotkey to reset all trimmers
- added possibility to switch in TPS in simulator (single player modes only)
- fixed visual models of some planes
- fixed render for NVIDIA
- mouse cursor in spectator mode
- more smoothy network movements (can be seen is a 'lag' or 'teleport')
- superhigh texture quality for network planes returned (for 1.0.2.2 only)
- respawn fixed
- pause (sreenshot mode) in singleplayer added
- added hotkey to reset all trimmers
- added possibility to switch in TPS in simulator (single player modes only)
- fixed visual models of some planes
- fixed render for NVIDIA
- mouse cursor in spectator mode
- more smoothy network movements (can be seen is a 'lag' or 'teleport')
- superhigh texture quality for network planes returned (for 1.0.2.2 only)
WOP - bilan des dev
* screenshot from SimHQ
Common issues and suggestion:
* more views: guncam, following camera
* more relaistic weapons deviation depending on plane and construction with vibrations from firing
* replay - switching planes
* forcefeedback
* option for allowed views in MP
* option for allowed markers in MP
* animation of wing slats
* animation of wheels
* effect from wheels and engine on surface
* support of some joysticks (X-45 for example)
* different visual effects of cannon and machine guns hits
* settings for zoom speed
* torpedos and skip-bombing
* different volume for music in game and in menu
* animations for prop pitch in cockpit
* suggestion for enhanicng visual of oil on glass
* animated pilots in cockpits
* different flatter and wep camera vibration
* more clear view in clear weather (less haze)
* sounds for Ju-87
* setting for accleration of camera rotaion and zoom
* better effects of burning planes and fire on the surface
* "INDIKATOR FLESH" (two mistypes) on spitfire wing
* realistic bomb-view
Multiplayer:
* option for gun divergence setting in a select plane menu
* lots of lags on bad connections
* optional markers for match settings
* main chat for all gamers
* option to change side in MP
* push-to-talk
* option for take-off\start in air
* Option for reloading weapons
* score system needs changes
Features requested and planned:
* dedicated server
* votes
* co-op
* mission editor
* quick mission editor
* plane customizations
Suggestion that are not going to be don for different reasons
* Bailouts are possible on high altitudes
* paratroopers are ghosts
* changing head position from joystick
* wingemn in training
* navigation lights
dimanche 27 décembre 2009
Patch 1.0.2.2 beta disponible !
Le patch 1.0.2.2 beta est sorti !
Wings of Prey - unofficial update 1.0.2.1 to 1.0.2.2 beta-version
This is beta version. Install it if you want to test updated features only
- removed 'statistics' button in dogfight mode
- respawn fixed- pause (sreenshot mode) in singleplayer added
- added hotkey to reset all trimmers
- added possibility to switch in TPS in simulator (single player modes only)
- general changes in render to get more performance on NVidia - not tested
- mouse cursor in spectator mode
- much smoothy network movements (can be seen is a 'lag' or 'teleport')
- removed some lags reasons in multiplayer (now all network players are in 'high' settings, not in 'ultra superhigh')
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